We are looking for an experienced character artist to our character art department 2-3 years of minimum experience at a comparable position in video game production.
- A good sense of anatomy, and proportions;
- Understanding of form, shape language and colour;
- Understanding of the technical constraints in game development and ability to apply them when creating characters;
- Solid knowledge of digital sculpting - in ZBrush or equivalent software;
- Solid knowledge of low-poly modelling and UV mapping - in 3DS Max or equivalent software;
- Excellent texturing skills in Substance Painter and/or Photoshop in a PBR workflow;
- Time management and ability to work within deadlines;